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Resident Evil:Apocalypse

 

bullet(Reviewed by DOMD) - ***Spoilers***  Maybe I entered the theatre with low expectations, as I wasn't exactly a fan of the first film, but a great fan of the games.  There were only a handful of things about the first film I found likable, but the bad outweighed the good tremendously.  In spite of this, I found myself pleasantly surprised this time around, and this time around I can comfortably call this a "Resident Evil" movie.  The film is written by the first film's Paul "Everything I touch turns to shit" Anderson, but RE2 already has something going for it: Paul's not directing!  The film kinda starts out where the last film left off, but filling in some blanks as the Tvirus slowly spreads.  Umbrella quarantines Raccoon City, eventually shuts off all exits and considers everyone left inside expendable.  Good platform to lead off from.  We get several characters in addition to Alice, who now has the superpower of zombie-ass-whopp'n, and it becomes a plot to get the hell out of the city without getting killed by either zombies or soldiers.  Great premise.  Can they make it out alive?  By "they," I mean the audience.

The biggest issue I had with the first film was the total lack of respect towards its original source.  The games, with B-movie trimmings and all, had imagination, fun characters, and suspense.  The movie, however, didn’t.  That’s not the case here.  New RE director, Alexander Witt seems to have actually played the RE games, and thus was able to weave them into Anderson’s story, giving a real visual point of reference.  We have streets littered with abandoned cars, most blazing in riot fires, and the zombies roam in ravaging herds.  It brings back the fond memories of the setting in John Carpenter’s “Escape From New York,” except for the zombie part.  Often times, it’s too dark to really see the zombies.  Most shots of them are fast, and even shaky.  I know they were going for dramatics or spookiness, but I was wondering if they really did it to hide flaws in the make up.  I could be wrong, but it was what I was wondering.  The establishment shots of various buildings, including the church and the junior high school, are done in brilliant gothic fashion.  Witt really seemed to nail the mood of the original videogame, Resident Evil 2.

Let’s talk about the monsters.  I enjoyed how the hellhounds were put to better use in this film, whereas the first they were on screen for what?  20 seconds?  Here, they are stronger, more vicious, and we get to see the damage they can do.  The lickers are just like the rat bastards they are in the games-sneaky, wall crawling motherf*ckers.  They all get killed off too soon (or there’s too little of them in the film) but the moment of them is enough for now.  I hope for more of them in a sequel.  The zombies were much more spaced out, physically, unlike the first film which just resembled a sweaty mosh-pit.  It’s nice to see the slow moving, “Romero-esque” zombies starting to get back on screen.  Now we just need the buckets of gore…which by the way, this film greatly lacked.  Then, we enter B-movieville, Project: Nemesis.  He’s not necessarily a bad addition.  He does look cool, kinda reminding me of Kane Hodder’s Jason in “Friday the 13th: The New Blood,” crossed with one of Clive Barker’s “Hellraiser” characters.  But even with this cool, comic-esque designing, I couldn’t help but giggle to myself.  It was a frigg’n monster with a bazooka and a gattling gun!  How serious do we take this?  Not much from where I was sitting, but I don’t think we were suppose to.  He was fun to watch.  What?  That was it?  I think not.  There’s another creature, or sub creature we see that I don’t agree fits with the other categories.  It’s the graveyard zombies.  Zombies that actually come up from the ground (and look like they’ve been there for a LONG time).  It was a total surprise to me.  Why do you ask?  Because while the characters were walking through the graveyard, I was thinking, “it would be so cool if zombies climbed out from the ground, but Anderson wrote this so it won’t happen.”  Then what happens?  They climb out and start herding.  I then caught myself thinking, “wow, maybe Anderson can write some decent concepts…he just blows it by directing them.”

Now onto the characters.  The character known as LJ is far and away the best character here.  He’s the only one with a personality, and I just loved him.  He’s a black man who thinks he’s mac-daddy cool, has a funny wussy side, and gets to deliver all the best lines…and he does it seamlessly.  Unfortunately, LJ is the only character in RE2 we get to give a damn about.  We have the shallowness that is Alice (reprised by pretty-but-not-much-else Mila Jovavich.)  She now has genetic alterations from the T-virus that may as well just be invincible.  She seems to have no weakness, no flaws, and thus we can’t really be compassionate if she’s going to make it through.  There’s no kryptonite for her.  She gets to kick too much ass, and no one really gets to kick hers, not even Nemesis.  Sure, she gets to do some cool stunts…but how about some vulnerability?  We get a handful of S.T.A.R.S members, all of which may as well be named Chris Redfield, even the black guy.  There is one member of S.T.A.R.S. who seems to have some charm, Nicolai (played by underdog comic actor, Zack Ward), but he gets wasted once he really begins to open his mouth.  Took me a while to recognize, but Oded Fehr (of “The Mummy” and “Deuce Bigelow” fame) is in this with short conservative hair.  He’s nowhere near as good as he was in “The Mummy.”  Heck, he was better in “Deuce Bigelow.”  We get a couple stock-evil-corporation guys as the real baddies and several other no-name-don’t-care characters.  Then we get some familiarity on board with video game character, Jill Valentine, of the original Resident Evil game.  Sienna Guillory, who plays her, has no real sense of the word acting.  She’s pretty much here to pose for us in a rather skimpy-for-a-special-forces-kinda-gal outfit.  Her introduction into the film where she is inside the police station is far too cartoonish for me.  And boy, does she do some posing.  Sienna is the most beautiful horror vixen I’ve seen since Macarena Gomez in Stuart Gordon’s “Dagon.”  Gorgeous.  Maybe if she learns to act, she can play Catwoman…and I mean the real version.

One of the things I go to movie for is to be told a good story, and it is in the hands of the editors to deliver the good story in the best way to tell it.  When an editor is hopped up on caffeine and uses a weed whacker to edit a film, we’re going to have some narrative problems.  There are many moments in the film where there are far too many edits that have no story telling rhythm, or groove, where it’s hard to tell what’s going on.  It’s primarily like this in the action sequences, and while my head can fill in most of the blanks, there are just some shots that become blurs.  Speaking of blurs, there are several trick editing done on some shots of zombies, where it appears that they are walking slowly, but it looks like a blurry stop motion cartoon.  It works in Tool music videos, but at least it does so with the music.  Here, it’s stylishly pointless and annoying.

Speaking of pointless, there is a staged, for lack of a better term, “unarmed” fight scene between Nemesis and Alice.  Why?  The Umbrella man tells them to, seemingly against their will?  What is this?  Gladiator?  Sure, I’d have liked to see Alice and Nemesis go on an all out brawl using anything and everything to bring each other down, but only on their own terms and if there are lots of destruction.  An unplanned face-off that’s more of a face-off than the time-wasting Umbrella entertainment we get.  Instead, we get to see a brief, quick edited, fist fight between the two, that didn’t seem to be appropriate for the movie, at least at this point.  However, Nemesis seemingly getting a conscience (the essence of “Matt” from the first film growing) and turning against Umbrella and assists Alice is good.  I’ve always loved that man-made monster learning right and wrong theme, like in “Frankenstein,” and I get that here in “Resident Evil: Apocalypse.”

“Resident Evil: Apocalypse” is an action horror flick with much action and a much-to-be-desired horror.  The film is never scary, but uses horror elements as target practice, which isn’t a bad thing.  Some action scenes range from over the top (running down the side of the building) to just plain silly (crashing through the church window on a motorcycle?), but hey…remember the action in the first film?  This is a vast improvement.  We also get improved music, instead of the droning Marylyn Manson noise of the first film.  Characters are all uninvolving, aside from LJ anyway, yet this film resembles the ideal of a real Resident Evil movie, not the lame sci-fi wanna-be with the title tacked on.  Point is, this time if you enjoyed the RE games, you can enjoy this film.  It’s got some undotted i’s and some uncrossed t’s, with a few dings and scratches, but it’s a huge step in the right direction…far…far…away from Paul “Everything I Touch Turns To Shit” Anderson’s first film.  If the next RE film was as much better than RE2, as RE2 was to RE1, then RE3 is most likely a diamond in the rough.  But that’s just hopeful thinking.

Grade:  B-
 

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